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PROFILE

Proficient in rigging and character technical direction. Developed skills in modeling and look development. Knowledgeable in 3D animation, lighting, UV mapping, and rendering. Experience with animation, games, and VFX pipelines. 

 

EXPERIENCE

VFS Student ToolsTool Designer

September 2025 - Present

Responsible for creating tools used by students in the VFS Game Design curriculum. Working closely with professors and students to meet the needs of development. Tools include motion capture animation modifiers, controller modifiers, and auto-riggers. Also assisting with creating course content for rigging.

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Rage Quit Character Technical Artist

April 2025 - August 2025

Responsible for modeling, texturing, rigging, and animating all characters to be used in-game. Used an entirely matrix math based approach for rigging highly optimized assets that were compatible with Unreal Engine. Worked closely with game designers to ensure animations delivered impactful moments in gameplay.

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House of ParliamentRigger

August 2022 - September 2022

Rigged creatures and props used in the Taylor Swift music videos “Lavender Haze” & “Bejeweled”. Created fish rigs with a hybrid of automated animation settings (wavelength, wave form, speed, timing) and full control. 

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Goro GoroRigging Artist 

April 2022 - June 2023

Rigged the giant dad character’s lower body & various other props used in the short. Used Shotgrid to go over dailies with a 10 person team.​

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EDUCATION

Vancouver Film SchoolCollege Diploma in Game Design

August 2024 - August 2025

Studies based around designing and building games in Unreal Engine 5 and Unity. Worked in a 6-person team as a character technical artist to create the game “Rage Quit”. Much time was spent learning how to create game-ready optimized assets.

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Savannah College of Art & Design BFA In Animation

September 2019 - June 2023

Studies based around technical aspects of animation such as modeling, rigging, and lighting, with a main focus on character rigging. Spent time as a member/ club officer of the rigging club on campus and helped with various student projects. Worked in a 10-person team as a technical artist to create the short “Goro Goro”. 

GPA 4.0 ​

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SKILLS

Character Rigging

Facial Rigging

Python Scripting

3D Animation

Retopology

Sculpting

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SOFTWARE

Autodesk Maya 

Unreal Engine 

Python 

Zbrush 

Substance Painter 

Shotgrid

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ACTIVITIES

Former member of the Vancouver Adult Recreational Co-Ed Hockey League (ARCHL)                        (Killer Bunnies)

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Former member of the Polar Ice Adult Hockey League 

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Member of Professional Disc Golf Association (PDGA)

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Former president of SCAD Rigging Club

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© 2026 Roman Karoly

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