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PROFILE

Proficient in rigging and character technical direction. Developed skills in 

modeling and look development. Knowledgeable in 3D animation, lighting, 

UV mapping, and rendering. Experience with animation and games. 

 

EXPERIENCE

Rage Quit                                                                                                                       Apr 2025 – Aug 2025

Rigging Artist 

Modeled, textured, rigged, and animated all characters to be used in the game "Rage Quit", made with Unreal Engine 5. 

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House of Parliament                                                                                                    Aug 2022 – Sep 2022

Rigging Artist 

Responsible for rigging creatures and props used in the Taylor Swift music videos “Lavender Haze” & “Bejeweled”. Additionally provided support for rig issues in other productions.

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Goro Goro                                                                                                                     Apr 2022 – June 2023

Rigger

Rigged the dad character’s feet & various other props used in the short. Worked within a 10 person crew, using Shotgrid to go over dailies at the start of each day to simulate a realistic studio experience.

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SCAD Animation Studios                                                                                              Jun 2021 – Jun 2022

Rigger

Responsible for rigging characters and props. Additionally supported the development of an auto rigger to be implemented on the characters in the project as well as any future projects.

 

Ubisoft, Morrisville, North Carolina                                                                            May 2019 – Jul 2019

Customer Support Intern

Provided support for customers who were facing issues with games or had problems with payment, accounts, or other unexpected issues. Quickly identifying issues from a wide range of topics, as well as hasty problem solving, troubleshooting, and communication via text and email. 

 

EDUCATION

Vancouver Film School                                                                                                 Sep 2019 – Jun 2023

Studies based around designing and building games in Unreal Engine and Unity. Worked with a team to build an entire game. 

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Savannah College of Art & Design                                                                              Sep 2019 – Jun 2023

BFA In animation Studies based around technical aspects of animation such as modeling, rigging, and lighting, with a main focus on character setup rigging.

GPA 4.0

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SOFTWARE

Autodesk Maya

Unreal Engine

Python

Zbrush

Substance Painte

Shotgrid

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SKILLS

Character Rigging

Facial Rigging

Python Scripting

3D Animation

Retopology

Sculpting

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ACTIVITIES

Member of Vancouver Adult Recreational Co-Ed

Hockey League (ARCHL)

Member of Polar Ice Adult Hockey League

Member of Professional Disc Golf Association

Alta, Utah skiing 

NC Beekeeper

Former president of the SCAD Rigging Club

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© 2025 Roman Karoly

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