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Matrix Math Rigs/ Robot Characters

Learn how I created optimized game ready rigs in Maya using matrix math. 

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Pure Math Ribbon Rig

Learn how I improved upon my hybrid matrix ribbon rig and made it over 2x faster with no NURBS and only using math nodes to make it parallel friendly.

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Hybrid Matrix Ribbon Rig

Learn how I recreated a traditional ribbon rig in Maya using a hybrid of matrix math and NURBS. 

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VFS Student Tools

Learn about the animation and rigging tools I'm creating for students in the VFS Game Design program.

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Smear Frame Hammer Rig

Learn how I created a game ready first person rig in Maya that utilized smear frames in animation without any special programming needed in Unreal Engine. 

© 2026 Roman Karoly

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